We review our first "legacy" game! After finishing a 12-game campaign of Stonemaier Games's Charterstone, we're ready to give our non-spoilery thoughts. Seanbaby, on the other hand, is ready to spoil the hell out of the Furby Adventure Game for you. Consider yourself warned!
We played a board game that reminds us of the classic arcade shooters: Space Invaders, Galaga...even Phoenix, if any of you remember that one. See what three video game industry veterans (including Tim Schafer of Double Fine Productions) think of this unique tabletop experience.
And on a totally related note, Seanbaby shows us the New Kids on the Block game. Another classic!
We're back! Three video-game-industry veterans (including a guest host) take over to discuss Mansions of Madness by Fantasy Flight Games, an app-driven, cooperative board game that gives off a strong Resident Evil vibe.
Plus: Seanbaby gives a quick demo of BibleQuest. Holy crap!
Starring: Hilary Goldstein (former head of IGN), Stephanie Palermo (Capcom), and Matthew Hickman (Oculus).
Finally, we wrap up our reviews of SimCity-like board games by comparing Days of Wonder's Quadropolis (plus its Public Services expansion) directly to Stonemaier Games's Between Two Cities (and Capitals expansion). Plus, the return of Seanbaby with his review of The A-Team!
We're back with another SimCity-like board game, Between Two Cities. Our video game people review it (and its expansion Capitals) in part two of this miniseries.
Three SimCity fans sit down and give their thoughts on Quadropolis (and its expansion, Public Services), the SimCity-like board game from Days of Wonder. (Told you we're going monthly!)
This is the first of a three-part "SimCity" series. Next up: We'll review Between Two Cities then we'll have a wrap-up episode where we compare that one vs. Quadropolis.
Guess what? Our new editor is forcing us to put out episodes at a once-a-month rate (vs. the previous whenever-we-want cadence). We'll see if we can stay disciplined enough to do this for 2018.
This month, three first-person-shooter fans tackle Adrenaline, a board game that simulates arena-based multiplayer shooters like Quake or Unreal Tournament. Does the constant fragging and respawning and fragging again work on the tabletop? The reviewers don't quite agree....
Also, Seanbaby spends a lot of time mocking The Dr. Laura Game. He has a lot to say about this gem!
We're back! Four video-game-industry veterans take on what is basically "The Sims: The Board Game" (but not officially "The Sims," OK?). Also, we've got new ridiculousness with Seanbaby talking about why the Barbie board game is so important to our society.
We have on: Grant Rodiek (who actually works on The Sims and is a board game designer), Stephanie Palermo (from Capcom and also a board game designer), Michael Donahoe (former games journalist), and Shoe (the guy writing these words right now...also a former games journalist).
We already discussed our favorite games of Gen Con, the massive convention that took over Indianapolis, IN back in August. But the show is so much more than just playing tabletop games….
Favorite moment: Going crazy in a game about crazy
We thought things went wrong during our demo of Iello’s Mountains of Madness. (Warning: Slight spoilers ahead, if you’re planning on getting this game!)
In this cooperative strategy game, players must work together to get past challenges as they slowly go mad, Lovecraft-style. Cards will force players to behave strangely, but we also caught some “misprints” in the demo’s retail copy. Some colors were off, which really threw off our timing in the parts of this game that are played in real time. And our demo guide (who was fairly new to the game himself) was getting worried, documenting all the problems we found in this fresh-off-the-presses release, so he could report them back to Iello headquarters.
Then it hit us a few rounds later: The game was intentionally messing with us. Those odd color changes weren’t misprints -- just designers screwing with our heads and our strategies. Even the demo guy got legitimatedly fooled.
Well-played, game designers…you jerks.
The massive tabletop gaming convention Gen Con is only four days long, which just isn’t enough time. Here’s what we didn’t get a chance to play in the 2017 edition but would’ve if the show were, say, four times longer.
What's Going Analog?
A news video series about great board games for video gamers. From game-industry veterans (and ex-EGM alums) Dan "Shoe" Hsu, Seanbaby, and more.
What we're playing
Click and buy to help support the show! (See our Top 5 Lists page for more.)
Episode 11's Charterstone is a village-building legacy game that permanently changes as you play it.
Episode 10's Flip Ships brings back classic arcade shoot-em-up action to your tabletop.
Episode 9's Mansions of Madness is an app-driven, cooperative board game that is very Resident Evil-y.
Episode 7 and 8's Between Two Cities has a unique co-op + competitive setup, where you must work with each of your neighbors.
Episode 6 and 8's Quadropolis lets you build out the perfect city, like in the SimCity video games.
Episode 5's Adrenaline simulates multiplayer arena shooters like Quake or Unreal Tournament.
Episode 4's The Pursuit of Happiness lets you play out a full, hopefully happy life, a la The Sims.
Episode 3's T.I.M.E. Stories features cooperative time-traveling adventures for up to four players.
Episode 2's Scythe features bad-ass mechs and some of the most gorgeous art ever seen in a board game.
Episode 1's War of Indines simulates one-on-one fighting games.
The subject of our pilot episode! Great for fans of X-Com's tactical battles.
One of our faves from Gen Con 2017, Secrets is a fantastic hidden-roles game for small groups (4-8P).
Like Risk except good. Mix different races and powers to create unique armies for every match.
Your dice are spaceships. Roll 'em and place 'em to gather resources, get alien tech, and build colonies.