Going Analog Podcast #17: Great "pub" games, gamer personalities (and how they alter how we play), and how our video game careers have changed board gaming habits
Anna Kipnis joins us this week! As a former designer/programmer at Double Fine Productions (Broken Age), she brings a fresh perspective to all things tabletop gaming.
Our four new topics:
(See a full list of games mentioned on the show below.)
Going Analog Podcast #16: Board games we only play digitally, the best ones that need apps, board gaming to help your career, and themed snacks
This week, guest Theresa Duringer joins the board game discussion. She's the co-founder of Temple Gates Games, the developer responsible for digital ports of several popular tabletop games like Roll for the Galaxy or Shards of Infinity. And she's a pretty damn good baker, too.
Here are the four new topics everyone brought to this episode:
Going Analog Podcast #15: Great travel games, how games changed our lives, diverse themes in design, and game length
Designer Jordan Draper (Tokyo Series, Import/Export) of Jordan Draper Games stops by to talk about his innovative and quirky games -- and where he draws their inspirations from.
Here are the topics everyone brought to the show this week:
Going Analog Podcast #14: Bad art, whether stories matter (in non-story games), more on ethics in media, and the reviewers we like
Our friend James Hudson, head of Druid City Games and the tabletop division of Skybound Games, makes a guest appearance on the show this week to answer way too many questions that we throw at him.
Our four new topics:
Going Analog Podcast #13: The making of sci-fi epic Gen7, how game mechanics trigger emotions, dice vs. worker placement, pros and cons of promos
Steve Nix, designer of the ambitious sci-fi "Crossroads" board game Gen7 , joins the podcast this week! Our four topics:
Going Analog Podcast #12: Why video gamers like board games, good rule books, Betrayal Legacy vs. Tales of the Arabian Nights, merging games to form new games
Back to our regular (non-Best of Year) programming! The new four topics:
In part one of our Game of the Year celebration, we handed out some good, bad, and silly awards to deserving board games that came out in 2018. In this episode, we recognize the best of the best with our overall Game of the Year winners.
See what Shoe, Christina, Nick, and Mike think are the top games of 2018, while almost a dozen industry special guests (game designers, publishers, and others) chime in with their own picks for game of the year.
Our special guests include:
Going Analog Podcast #10: 2018 Game of the Year Celebration (Part 1: The Good, the Bad, and the Beige)
The Going Analog crew (joined by a few of their board gaming friends) wraps up 2018 with their first annual Game of the Year Celebration. In part 1, we hand out individual awards to board games or companies who did things right...or wrong. See who (and what) won (and lost):
We spent the last year asking big-time board game designers at Gen Con and other conventions which video games have most influenced their cardboard creations. But what are their all-time faves when they’re not thinking about work?
Below are some of the fascinating responses we received when we asked these designers what they consider the best of best when it comes to their digital hobbies. They mention some true classics here — some more than once — but some recent hits made the cut as well.
Read on to see what some of the legends in board gaming consider legends in the world of video games.
Part one: The top 3 most influential video games for these famous board game designers
Going Analog Podcast #9: Board games that would make great video games, the prettiest games around, making open-world games, and using our imagination
Double the special guests, double the fun! Ryan and Malorie Laukat from Red Raven Games (Above and Below, Near and Far, Megaland) bring new topics to discuss with Shoe and Christina:
What's Going Analog?
Veterans of the video game industry (and EGM/1UP alums) getting together to talk board games
What we're playing
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We discuss KeyForge: Call of the Archons in Episode 3 of the podcast. Here is the starter set for the new randomized-deck card game from the creator of Magic the Gathering.
The sequel to Between Two Cities mashes the semi-co-op, "work with your neighbor" gameplay with the castle-building from The Castles of Mad King Ludwig (another game we just love).
Race against the other players to find the hidden threat in this logic/deduction game.
Hive Mind is one of our favorite new party games (also from the maker of Magic the Gathering, by the way). Think of it as "reverse Scattergories," where players must try to think alike.
Spell Smashers, which we talk about in episode 4, mixes word-making with some light RPG elements.
Wordsy is the light, accessible word game that Christina recommended in episode 4.
Mansions of Madness is an app-driven, cooperative board game that is very Resident Evil-y -- and the highest rated game we've reviewed in our video series.
In episode 2 of our video series, we review Scythe's bad-ass mechs and some of the most gorgeous art ever seen in a board game.
Shoe calls Everdell: Collector's Edition "borderline overproduced." This worker-placement, tableau-building game starring cute forest animals is definitely fit to show off.
The subject of our pilot episode of our video series. Great for fans of X-Com's tactical battles.
One of our faves from Gen Con 2017, Secrets is a fantastic hidden-roles game for small groups (recommended for 4-6 players, though it can go up to eight).