We're back with another SimCity-like board game, Between Two Cities. Our video game people review it (and its expansion Capitals) in part two of this miniseries.
What's Going Analog?
Veterans of the video game industry (and EGM/1UP alums) getting together to talk board games
What we're playing
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We discuss KeyForge: Call of the Archons in Episode 3 of the podcast. Here is the starter set for the new randomized-deck card game from the creator of Magic the Gathering.
The sequel to Between Two Cities mashes the semi-co-op, "work with your neighbor" gameplay with the castle-building from The Castles of Mad King Ludwig (another game we just love).
Race against the other players to find the hidden threat in this logic/deduction game.
Hive Mind is one of our favorite new party games (also from the maker of Magic the Gathering, by the way). Think of it as "reverse Scattergories," where players must try to think alike.
Spell Smashers, which we talk about in episode 4, mixes word-making with some light RPG elements.
Wordsy is the light, accessible word game that Christina recommended in episode 4.
Mansions of Madness is an app-driven, cooperative board game that is very Resident Evil-y -- and the highest rated game we've reviewed in our video series.
In episode 2 of our video series, we review Scythe's bad-ass mechs and some of the most gorgeous art ever seen in a board game.
Shoe calls Everdell: Collector's Edition "borderline overproduced." This worker-placement, tableau-building game starring cute forest animals is definitely fit to show off.
The subject of our pilot episode of our video series. Great for fans of X-Com's tactical battles.
One of our faves from Gen Con 2017, Secrets is a fantastic hidden-roles game for small groups (recommended for 4-6 players, though it can go up to eight).