Going Analog

Where video game industry veterans introduce great board games to video gamers

Going Analog Podcast #13: Gen7

The making of sci-fi epic Gen7, how game mechanics trigger emotions, dice vs. worker placement, pros and cons of promos.

Steve Nix, designer of the ambitious sci-fi "Crossroads" board game Gen7, joins the podcast this week! Our four topics:

  1. Building the ambitious world of Gen7.
  2. How designers use game mechanics to trigger certain emotions in gamers (think: the dread from drawing infection cards in Pandemic).
  3. Dice-placement vs. worker-placement games.
  4. Are board game promos a good or bad thing?

See a full list of the games mentioned on the show below.

Shoe's topic: Building the world of Gen7

  • Gen7

Steve's topic: How mechanics inspire emotion

  • Dead of Winter
  • Gloomhaven
  • Pandemic
  • Arkham Horror
  • Robinson Crusoe: Adventures on the Cursed Island
  • Forbidden Island
  • Forbidden Desert
  • Forbidden Sky
  • Tokaido
  • Nyctophobia
  • Letters from White Chapel
  • Fury of Dracula
  • Escape from the Aliens in Outer Space

Christina's topic: Dice-placement vs. worker-placement

  • Agricola
  • Caverna: The Cave Farmers
  • Lords of Waterdeep
  • The Voyages of Marco Polo
  • Teotihuacan: City of Gods
  • Bora Bora
  • Alien Frontiers
  • Kingsburg
  • Cosmic Run: Regeneration
  • Architects of the West Kingdom
  • Lords of Vegas
  • The Castles of Burgundy

Mike's topic: Promos

  • Harry Potter: Hogwarts Battle
  • Yedo
  • Dixit
  • Mysterium
  • Android: Netrunner
  • Star Wars Destiny

Final thoughts:

  • Urban Tribes
  • Shards of Infinity
  • Ascension
  • Kashgar: Merchants of the Silk Road
  • Hollywood Golden Age

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