Yes, we know it's been a while, but here ya go: the second episode (confusingly numbered "1") of Going Analog.
This time, the crew discusses whether War of Indines is a good card-game representation of the one-on-one fighting games we all grew up with.
Some of us Going Analog reviewers just got back from Gen Con, the annual big-deal convention for all things tabletop gaming. We played a ton of board games -- some so brand-spanking new that they're not even out in retail stores yet and some older ones that the show helped us discover.
Read on to see what we liked and didn’t like! And also check out what other experts in the industry thought of Gen Con, with commentary by Board with Life, Geek and Sundry, Polygon, and more.
Our pilot episode is finally live for everyone to see! We hope you enjoy it.
If you'd like to check out our pilot episode -- for fun or to give us feedback -- please sign up below! We'll send out a link to the private video shortly. By staying on this mailing list, we'll let you know when future episodes air. And you'll be entered into upcoming contests, too.
C'mon...you know you wanna.
What's Going Analog?
A news video series about great board games for video gamers. From game-industry veterans (and ex-EGM alums) Dan "Shoe" Hsu, Seanbaby, and more.
What we're playing
Click and buy to help support the show! (See our Top 5 Lists page for more.)
Episode 6's Quadropolis lets you build out the perfect city, like in the SimCity video games.
Episode 5's Adrenaline simulates multiplayer arena shooters like Quake or Unreal Tournament.
Episode 4's The Pursuit of Happiness lets you play out a full, hopefully happy life, a la The Sims.
Episode 3's T.I.M.E. Stories features cooperative time-traveling adventures for up to four players.
Episode 2's Scythe features bad-ass mechs and some of the most gorgeous art ever seen in a board game.
Episode 1's War of Indines simulates one-on-one fighting games.
The subject of our pilot episode! Great for fans of X-Com's tactical battles.
One of our faves from Gen Con 2017, Secrets is a fantastic hidden-roles game for small groups (4-8P).
Like Risk except good. Mix different races and powers to create unique armies for every match.
Your dice are spaceships. Roll 'em and place 'em to gather resources, get alien tech, and build colonies.