The massive tabletop gaming convention Gen Con is only four days long, which just isn’t enough time. Here’s what we didn’t get a chance to play in the 2017 edition but would’ve if the show were, say, four times longer.
This past August, tabletop game publishers from around the world descended on Gen Con 50 like incorporated drug dealers, dishing out samples of Pandemic this, Catan that, for four solid days. And tens of thousands of gamers from around the world showed up and paid for the privilege of being marketed and sold to by these companies. That’s a lot of people chasing that next gaming high.
What’s the draw? At North America’s largest tabletop gaming convention, fans can:
Going Analog was there. And not even 24 hours after we left, we started missing it already. We no longer ask if we’re going next year; that’s just assumed now.
Here are our co-hosts’ faves of the show. (Make sure to check out our Facebook or Twitter feeds for a ton of photos from the event.)
UPDATE: Congrats to K. Romell, who was randomly selected to win. Everyone else: stay tuned -- we have another giveaway lined up for the rest of you.
We're giving away one copy of Arcadia Quest, courtesy of CMON!
In this skirmish/adventure game, players lead a band of adventurers, taking on A.I. and each other, leveling up and buying better gear in between campaign missions. This is one heavy box with great components and super-detailed miniatures (of course -- it's CMON).
To enter, simply subscribe to our newsletter. (All our newsletter subscribers are automatically entered for this and future contests, but you can find more opportunities by following us on Twitter or Facebook.)
Good luck! We'll announce the winner in a week or two.
In this episode, game designers Tim Schafer and Anna Kipnis (from Double Fine Productions) and former game journalists "Shoe" and Michael Donahoe (from EGM) take on T.I.M.E. Stories, the modular time-traveling board game from Asmodee and Space Cowboys.
Do Tim and Anna, two designers of some very famous point-and-click adventure games, dig this board-game take on the genre?
Plus, more hilarious reader mail with Seanbaby.
Finally! We know it's been a while. A LONG while.
Due to a death in the family, moving to a new home, and work, work, work, we just haven't had time to work on Going Analog. But enough excuses. Here is our third episode where we look at the 2016 hit Scythe, a 4X-style board game with mechs. (Apologies for the audio problems during the main review section. We didn't set up the microphones correctly.)
Happy International Tabletop Day, by the way!
Thank you so much for watching. :) If you like what you see, please share and subscribe and all that.
Back in early August, the industry converged in Indianapolis, IN for a chance to meet the staff of Going Analog. Or was it to be a part of Gen Con, tabletop gaming's biggest show in North America? Listen, the whys aren't important -- we were all there together, having too much fun on too little sleep, checking out the latest and greatest.
Earlier, we wrote about our staff best (and worst) experiences from Gen Con 2016. This time, we asked our friends in the biz to offer their opinions on the mega convention. (Oddly enough, no one listed "meeting the Going Analog gang" as one of their faves.) Read on to see what Geek & Sundry, Board with Life, Polygon, and others have to say.
Yes, we know it's been a while, but here ya go: the second episode (confusingly numbered "1") of Going Analog.
This time, the crew discusses whether War of Indines is a good card-game representation of the one-on-one fighting games we all grew up with.
Some of us Going Analog reviewers just got back from Gen Con, the annual big-deal convention for all things tabletop gaming. We played a ton of board games -- some so brand-spanking new that they're not even out in retail stores yet and some older ones that the show helped us discover.
Read on to see what we liked and didn’t like! And also check out what other experts in the industry thought of Gen Con, with commentary by Board with Life, Geek and Sundry, Polygon, and more.
Our pilot episode is finally live for everyone to see! We hope you enjoy it.
If you'd like to check out our pilot episode -- for fun or to give us feedback -- please sign up below! We'll send out a link to the private video shortly. By staying on this mailing list, we'll let you know when future episodes air. And you'll be entered into upcoming contests, too.
C'mon...you know you wanna.
What's Going Analog?
A news video series about great board games for video gamers. From game-industry veterans (and ex-EGM alums) Dan "Shoe" Hsu, Seanbaby, and more.
What we're playing
Click and buy to help support the show! (See our Top 5 Lists page for more.)
Episode 11's Charterstone is a village-building legacy game that permanently changes as you play it.
Episode 10's Flip Ships brings back classic arcade shoot-em-up action to your tabletop.
Episode 9's Mansions of Madness is an app-driven, cooperative board game that is very Resident Evil-y.
Episode 7 and 8's Between Two Cities has a unique co-op + competitive setup, where you must work with each of your neighbors.
Episode 6 and 8's Quadropolis lets you build out the perfect city, like in the SimCity video games.
Episode 5's Adrenaline simulates multiplayer arena shooters like Quake or Unreal Tournament.
Episode 4's The Pursuit of Happiness lets you play out a full, hopefully happy life, a la The Sims.
Episode 3's T.I.M.E. Stories features cooperative time-traveling adventures for up to four players.
Episode 2's Scythe features bad-ass mechs and some of the most gorgeous art ever seen in a board game.
Episode 1's War of Indines simulates one-on-one fighting games.
The subject of our pilot episode! Great for fans of X-Com's tactical battles.
One of our faves from Gen Con 2017, Secrets is a fantastic hidden-roles game for small groups (4-8P).
Like Risk except good. Mix different races and powers to create unique armies for every match.
Your dice are spaceships. Roll 'em and place 'em to gather resources, get alien tech, and build colonies.