We're back! Four video-game-industry veterans take on what is basically "The Sims: The Board Game" (but not officially "The Sims," OK?). Also, we've got new ridiculousness with Seanbaby talking about why the Barbie board game is so important to our society.
We have on: Grant Rodiek (who actually works on The Sims and is a board game designer), Stephanie Palermo (from Capcom and also a board game designer), Michael Donahoe (former games journalist), and Shoe (the guy writing these words right now...also a former games journalist).
We already discussed our favorite games of Gen Con, the massive convention that took over Indianapolis, IN back in August. But the show is so much more than just playing tabletop games….
Favorite moment: Going crazy in a game about crazy
We thought things went wrong during our demo of Iello’s Mountains of Madness. (Warning: Slight spoilers ahead, if you’re planning on getting this game!)
In this cooperative strategy game, players must work together to get past challenges as they slowly go mad, Lovecraft-style. Cards will force players to behave strangely, but we also caught some “misprints” in the demo’s retail copy. Some colors were off, which really threw off our timing in the parts of this game that are played in real time. And our demo guide (who was fairly new to the game himself) was getting worried, documenting all the problems we found in this fresh-off-the-presses release, so he could report them back to Iello headquarters.
Then it hit us a few rounds later: The game was intentionally messing with us. Those odd color changes weren’t misprints -- just designers screwing with our heads and our strategies. Even the demo guy got legitimatedly fooled.
Well-played, game designers…you jerks.
The massive tabletop gaming convention Gen Con is only four days long, which just isn’t enough time. Here’s what we didn’t get a chance to play in the 2017 edition but would’ve if the show were, say, four times longer.
This past August, tabletop game publishers from around the world descended on Gen Con 50 like incorporated drug dealers, dishing out samples of Pandemic this, Catan that, for four solid days. And tens of thousands of gamers from around the world showed up and paid for the privilege of being marketed and sold to by these companies. That’s a lot of people chasing that next gaming high.
What’s the draw? At North America’s largest tabletop gaming convention, fans can:
Going Analog was there. And not even 24 hours after we left, we started missing it already. We no longer ask if we’re going next year; that’s just assumed now.
Here are our co-hosts’ faves of the show. (Make sure to check out our Facebook or Twitter feeds for a ton of photos from the event.)
UPDATE: Congrats to K. Romell, who was randomly selected to win. Everyone else: stay tuned -- we have another giveaway lined up for the rest of you.
We're giving away one copy of Arcadia Quest, courtesy of CMON!
In this skirmish/adventure game, players lead a band of adventurers, taking on A.I. and each other, leveling up and buying better gear in between campaign missions. This is one heavy box with great components and super-detailed miniatures (of course -- it's CMON).
To enter, simply subscribe to our newsletter. (All our newsletter subscribers are automatically entered for this and future contests, but you can find more opportunities by following us on Twitter or Facebook.)
Good luck! We'll announce the winner in a week or two.
In this episode, game designers Tim Schafer and Anna Kipnis (from Double Fine Productions) and former game journalists "Shoe" and Michael Donahoe (from EGM) take on T.I.M.E. Stories, the modular time-traveling board game from Asmodee and Space Cowboys.
Do Tim and Anna, two designers of some very famous point-and-click adventure games, dig this board-game take on the genre?
Plus, more hilarious reader mail with Seanbaby.
Finally! We know it's been a while. A LONG while.
Due to a death in the family, moving to a new home, and work, work, work, we just haven't had time to work on Going Analog. But enough excuses. Here is our third episode where we look at the 2016 hit Scythe, a 4X-style board game with mechs. (Apologies for the audio problems during the main review section. We didn't set up the microphones correctly.)
Happy International Tabletop Day, by the way!
Thank you so much for watching. :) If you like what you see, please share and subscribe and all that.
Back in early August, the industry converged in Indianapolis, IN for a chance to meet the staff of Going Analog. Or was it to be a part of Gen Con, tabletop gaming's biggest show in North America? Listen, the whys aren't important -- we were all there together, having too much fun on too little sleep, checking out the latest and greatest.
Earlier, we wrote about our staff best (and worst) experiences from Gen Con 2016. This time, we asked our friends in the biz to offer their opinions on the mega convention. (Oddly enough, no one listed "meeting the Going Analog gang" as one of their faves.) Read on to see what Geek & Sundry, Board with Life, Polygon, and others have to say.
Yes, we know it's been a while, but here ya go: the second episode (confusingly numbered "1") of Going Analog.
This time, the crew discusses whether War of Indines is a good card-game representation of the one-on-one fighting games we all grew up with.
Some of us Going Analog reviewers just got back from Gen Con, the annual big-deal convention for all things tabletop gaming. We played a ton of board games -- some so brand-spanking new that they're not even out in retail stores yet and some older ones that the show helped us discover.
Read on to see what we liked and didn’t like! And also check out what other experts in the industry thought of Gen Con, with commentary by Board with Life, Geek and Sundry, Polygon, and more.
What's Going Analog?
Veterans of the video game industry (and EGM/1UP alums) getting together to talk board games
What we're playing
Click and buy to help support the show! (See our Top 5 Lists page for more.)
We discuss KeyForge: Call of the Archons in Episode 3 of the podcast. Here is the starter set for the new randomized-deck card game from the creator of Magic the Gathering.
The sequel to Between Two Cities mashes the semi-co-op, "work with your neighbor" gameplay with the castle-building from The Castles of Mad King Ludwig (another game we just love).
Race against the other players to find the hidden threat in this logic/deduction game.
Hive Mind is one of our favorite new party games (also from the maker of Magic the Gathering, by the way). Think of it as "reverse Scattergories," where players must try to think alike.
Spell Smashers, which we talk about in episode 4, mixes word-making with some light RPG elements.
Wordsy is the light, accessible word game that Christina recommended in episode 4.
Mansions of Madness is an app-driven, cooperative board game that is very Resident Evil-y -- and the highest rated game we've reviewed in our video series.
In episode 2 of our video series, we review Scythe's bad-ass mechs and some of the most gorgeous art ever seen in a board game.
Shoe calls Everdell: Collector's Edition "borderline overproduced." This worker-placement, tableau-building game starring cute forest animals is definitely fit to show off.
The subject of our pilot episode of our video series. Great for fans of X-Com's tactical battles.
One of our faves from Gen Con 2017, Secrets is a fantastic hidden-roles game for small groups (recommended for 4-6 players, though it can go up to eight).