Podcast #54: Inclusivity, themes + innovation, learning stuff (guest: Elizabeth Hargrave)

We realized a few things about Elizabeth Hargrave: All her board games (so far) have strong themes and have educated us about certain subject matters...without being "educational games" per se. Cases in point:

And now that she's revealed in this episode the theme of her next game, we're very curious what we will learn from playing it. It's a very different direction for this game designer....

Here are the topics we all picked:

  1. Christina (host): How theme can lead to innovation and which games have innovative gameplay inspired by their themes? (4:10)
  2. Shoe (producer): What cool educational things have we learned from non-educational games? (20:23)
  3. Elizabeth (guest): How can we make board gaming more inclusive for everyone? (35:00)
  4. Nick (contributor): How do game designers choose which prototypes to move forward with and ultimately finish? (48:03)

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Here are the games covered on the show:

Intro:

Christina’s topic: How theme can lead to innovative gameplay

Shoe’s topic: Educational games that aren’t educational games

Nick’s topic: How do you know which prototypes to move forward with; how do you know when a game design’s finished?

Final thoughts: