Some friends from The Op join Christina to swap gaming stories and imagined celebrity gaming stories! Pat Marino (Game Design Manager and designer of Court of the Dead: Mourner's Call and Cuphead: Fast Rolling Dice Game) and Wes Ferrer (Lead Playtest Coordinator), with topics in hand, get on the Going Analog Podcast to discuss:
- Christina (host): If you could teach a game to any celebrity, real or fictional, whom would you pick? (9:38)
- Wes (guest): What makes a game an "instant classic"? (19:07)
- Pat (guest): What about a game can stick with you after playing it? (29:20)
Or listen on Apple Podcasts, Google Podcasts, or RSS Feed.
Games mentioned in this episode:
Intro:
- Court of the Dead: Mourner's Call
- Cuphead: Fast Rolling Dice Game
- Walnut Grove
- Carcassonne
- Agricola
- SpaceCorp: 2025-2300 AD
- Libertalia: Winds of Galecrest
- Libertalia
Christina's topic: Which famous person would you want to game with and why?
- Cones of Dunshire
- Wavelength
- Time's Up: Title Recall
- Skull King
- Telestrations
- Dungeons & Dragons
- A Fake Artist Goes to New York
- Warhammer
- Nemesis
- Catan
- Ark Nova
- Star Trek: Catan
- Welcome To...(Your Perfect Home)
Wes's topic: What makes a game an instant classic?
- Witchstone
- Glory to Rome
- Splendor
- Azul
- Terraforming Mars
- Tokaido
- Tokaido: Crossroads
- Anno 1800
- Ark Nova
Pat's topic: What makes a game stick with you after the fact?
- Brass: Birmingham
- Witchstone
- Scrabble
- Castles of Mad King Ludwig
- Now or Never
- Anno 1800
- The Thing: Infection at Outpost 31
- Dominant Species
- Hive Mind
- Magic: The Gathering
- Scattergories
- Hues and Cues
- Star Wars: Rebellion
- Dead of Winter
- French Toast