Podcast #31: Board game dopamine, world-building, kid-friendly games (guest: Jerry Hawthorne)

Adventure-based board games like Mice and Mystics (and the upcoming Aftermath) have more than a few words in their text-dense story books -- and you don't even know the tenth of it.

Game designer Jerry Hawthorne has typed up countless pages of content while building out the rich worlds for his creations. Yet you and I will never see most of them. Why? What happens to those untold stories? And what's it like writing so much material that no one will ever read? We get the answers straight from Hawthorne, who gives us a little peek into how his mind works and what that creative process looks like.

Here are the four topics from everyone in this episode:

  1. Shoe: What goes into the world-building in games like Mice and Mystics and Aftermath?
  2. Christina: How do we feel about the material we never get to see in legacy or adventure games?
  3. Mike: Our favorite kid-friendly family games
  4. Jerry: Dopamine (positive and negative) and how games tap into it

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Here's a full list of the games mentioned on the show:

Intro:

Christina's topic: How do we feel about the content we might not see in campaign/legacy games?

Mike's topic: Game recommendations for kids

Jerry's topic: Dopamine and board games

Final thoughts: