And we chat about games that stick with us...for good and bad reasons!
Some friends from The Op join Christina to swap gaming stories and imagined celebrity gaming stories! Pat Marino (Game Design Manager and designer of Court of the Dead: Mourner's Call and Cuphead: Fast Rolling Dice Game) and Wes Ferrer (Lead Playtest Coordinator), with topics in hand, get on the Going Analog Podcast to discuss:
- Christina (host): If you could teach a game to any celebrity, real or fictional, whom would you pick? (9:38)
- Wes (guest): What makes a game an "instant classic"? (19:07)
- Pat (guest): What about a game can stick with you after playing it? (29:20)
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Games mentioned in this episode:
Intro:
- Court of the Dead: Mourner's Call
- Cuphead: Fast Rolling Dice Game
- Walnut Grove
- Carcassonne
- Agricola
- SpaceCorp: 2025-2300 AD
- Libertalia: Winds of Galecrest
- Libertalia
Christina's topic: Which famous person would you want to game with and why?
- Cones of Dunshire
- Wavelength
- Time's Up: Title Recall
- Skull King
- Telestrations
- Dungeons & Dragons
- A Fake Artist Goes to New York
- Warhammer
- Nemesis
- Catan
- Ark Nova
- Star Trek: Catan
- Welcome To...(Your Perfect Home)
Wes's topic: What makes a game an instant classic?
- Witchstone
- Glory to Rome
- Splendor
- Azul
- Terraforming Mars
- Tokaido
- Tokaido: Crossroads
- Anno 1800
- Ark Nova
Pat's topic: What makes a game stick with you after the fact?
- Brass: Birmingham
- Witchstone
- Scrabble
- Castles of Mad King Ludwig
- Now or Never
- Anno 1800
- The Thing: Infection at Outpost 31
- Dominant Species
- Hive Mind
- Magic: The Gathering
- Scattergories
- Hues and Cues
- Star Wars: Rebellion
- Dead of Winter
- French Toast