We discover there aren't...that many licensed video-game-licensed board games that we love; Christina loves deckbuilding; and Aaron from Boards Alive! asks if we can/should separate the art from the artist in board games.
Sarah Shah explains entire games in a minute...but can she figure out games from just their objectives and elephant meeple pictures?
Plaid Hat Games power couple Niki and Donald Shults reveal deep, dark childhood gaming secrets and spicy hot takes on Catan, party games, gateway games, and house rules.
Dice Tower's Roy Cannaday joins the crew to discuss...The Crew and other Kennerspiel and Spiel des Jahres nominees and winners. And what's a "Euro" or "Ameritrash" game these days, anyways?
To celebrate Going Analog's 50th podcast episode, we round up the original crew to argue -- er, to discuss what are some of the best games, period.
What do we really mean when we want to play a "storytelling" game? Designers Banana Chan and Sen-Foong Lim join to discuss this as well as the upcoming Jiangshi RPG, our favorite board game themes, and board game cultural appreciation vs. appropriation.
Our recent under-the-radar games, board games we'd risk playing outdoors, and online gaming communities in the time of COVID -- plus, what types of games do we NOT like?
How should game publishers and designers respond to recent events? We also discuss premium components and reissued/remade games.
What are our favorite two-player, solo, and roll-and-write games? How do we feel when we fail at cooperative games? And we all love designer Uwe Rosenberg!
Which games transport us to new places or worlds? What makes a good asynchronous digital game? And how does sheltering in place impact a game designer's career?