To celebrate Going Analog's 50th podcast episode, we round up the original crew to argue -- er, to discuss what are some of the best games, period.
What do we really mean when we want to play a "storytelling" game? Designers Banana Chan and Sen-Foong Lim join to discuss this as well as the upcoming Jiangshi RPG, our favorite board game themes, and board game cultural appreciation vs. appropriation.
Our recent under-the-radar games, board games we'd risk playing outdoors, and online gaming communities in the time of COVID -- plus, what types of games do we NOT like?
How should game publishers and designers respond to recent events? We also discuss premium components and reissued/remade games.
What are our favorite two-player, solo, and roll-and-write games? How do we feel when we fail at cooperative games? And we all love designer Uwe Rosenberg!
Which games transport us to new places or worlds? What makes a good asynchronous digital game? And how does sheltering in place impact a game designer's career?
How have our board gaming lives (and game publishing itself) changed because of shelter-in-place? Plus, we rave about The Crew!
What makes a board game evergreen and classic? How do you decide which games to keep?