How does anticipation play into gaming? And why do so many Fowers games involve escaping or words?
Tim Fowers, indie designer and publisher at Fowers Games, intrigues Christina and Shoe with the concept of "anticipation" and how it plays into dopamine-filled play. But why does Tim make so many games centered around escaping (Fugitive, Sabotage, Burgle Bros) anyway? And because Tim is such a marketing mastermind, he drops a Fugitive 2 tease about...46 minutes into this episode.
Christina of course has to ask Tim about Paperback and Hardback, Fowers Games's two popular word/spelling games...and listen for a shocking revelation from Tim!
Topics in this episode:
- Tim (guest): Anticipation in games (15:12)
- Shoe (producer): Escape (not escape room!) games (25:44)
- Christina (host): Our favorite word (spelling) games (39:40)
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Games mentioned this episode:
Intro:
- Paperback
- Hardback
- Paperback Adlventures
- Burgle Bros.
- Burgle Bros. 2: The Casino Capers
- Ark Nova
- Wordle
- Dog Lover
- Wingspan
- The Quest for El Dorado
- The Quacks of Quedlinberg
- Catan
- Ra
- Foundations of Rome
- Sabotage
Tim's topic: Anticipation
- Agricola
- Ticket to Ride
- Alcatraz: The Scapegoat
- Ark Nova
- Terraforming Mars
Shoe's topic: Escape games
- Sabotage
- Fugitive
- Burgle Bros.
- Burgle Bros. 2: The Casino Capers
- Android: Netrunner
- Dog Lover
- Forbidden Desert
- The Game
- Fugitive 2
- Red November
- Room 25
Christina's topic: Word (spelling) games
- Paperback
- Hardback
- Bananagrams
- Scrabble
- Boggle
- Star Realms
- Paperback Adventures
- Codenames
- Letter Jam
- Hanabi
- Wordsy
- Word Domination