The new punch-card deduction game Turing Machine blew our minds -- so we invited publishers Scorpion Masqué and Hachette Games to discuss!
Logic-deduction game Turing Machine challenges players to figure out a secret code using innovative punch-card verifiers that layer atop each other to "magically" reveal clues. How does it work?! We had to know, so we asked Communications and Translation Officer Matthew Legault from publisher Scorpion Masqué and North America Marketing Manager Danni Loe from Hachette Games to sit there and explain it to us. Oh, we also talked about artwork and rulebooks, too!
Topics on this episode:
- Christina (host): How Turing Machine was made (14:43)
- Matthew (guest): What makes for good or bad rulebooks? (34:51)
- Danni (guest): How does artwork influence gameplay? (50:12)
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Games mentioned this episode:
Intro:
- Turing Machine
- Summer Skate
- Heaven and Ale
- Caverna
- Tyrants of the Underdark
- Star Realms
- Flamecraft
Christina's topic: How Turing Machine was made
- Turing Machine
- Codex
- Cryptid
- The Search for Planet X
Matthew's topic: What makes good and bad rulebooks?
- Decrypto
- Marvel Champions
- Ark Nova
Danni's topic: How artwork influences gameplay
- Flamecraft
- Tyrants of the Underdark
- Keystone
- Seasons
- Junk Art
- In the Hall of the Mountain King
- Mission Red Planet
- Scythe
- Turing Machine
- Dice Forge
- Cat in the Box
- Taco Cat Goat Cheese Pizza
- Tokaido