Going Analog

Where video game industry veterans introduce great board games to video gamers

Going Analog Podcast #7: Jamey Stegmaier

Games that sound terrible (but aren't), Civ games, deluxe components, why we go to conventions.

A new special guest appears! Game designer/publisher Jamey Stegmaier of Stonemaier Games (Scythe, Charterstone, Viticulture) joins Going Analog this week. The group's chosen topics:

  1. Jamey (who's designing one): What do we want out of a Civilization-style board game?
  2. Christina: What are some games that sound terrible but are actually great?
  3. Mike: How to make board games “deluxe” with upgraded components
  4. Shoe: Why do we go to gaming conventions?​​ ​

Show notes: Here are the games mentioned this episode:

  • Scythe
  • Euphoria
  • Between Two Cities
  • Charterstone
  • Viticulture
  • My Little Scythe
  • Between Two Castles of Mad King Ludwig
  • The Mind
  • Codenames
  • Telestrations
  • Bohnanza
  • Tribune
  • Bob Ross: Art of Chill
  • Deep Sea Adventure
  • The Fox in the Forest
  • Tulip Bubble
  • Castles of Burgundy
  • Ora Et Labora
  • Caverna
  • Hive Mind
  • Calimala
  • Innovation
  • Through the Ages
  • 7 Wonders
  • Eclipse
  • Empires of the Void II
  • Great Western Trail
  • A Game of Thrones: Hand of the King
  • Arkham Horror
  • Brass: Lancashire
  • Prehistory
  • Exit the Forbidden Island
  • Legacy of Dragonholt
  • Cosmic Run: Rapid Fire
  • Pillars of the Earth
  • Arraial

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