Games that sound terrible (but aren't), Civ games, deluxe components, why we go to conventions.
A new special guest appears! Game designer/publisher Jamey Stegmaier of Stonemaier Games (Scythe, Charterstone, Viticulture) joins Going Analog this week. The group's chosen topics:
- Jamey (who's designing one): What do we want out of a Civilization-style board game?
- Christina: What are some games that sound terrible but are actually great?
- Mike: How to make board games “deluxe” with upgraded components
- Shoe: Why do we go to gaming conventions?ââ â
Show notes: Here are the games mentioned this episode:
- Scythe
- Euphoria
- Between Two Cities
- Charterstone
- Viticulture
- My Little Scythe
- Between Two Castles of Mad King Ludwig
- The Mind
- Codenames
- Telestrations
- Bohnanza
- Tribune
- Bob Ross: Art of Chill
- Deep Sea Adventure
- The Fox in the Forest
- Tulip Bubble
- Castles of Burgundy
- Ora Et Labora
- Caverna
- Hive Mind
- Calimala
- Innovation
- Through the Ages
- 7 Wonders
- Eclipse
- Empires of the Void II
- Great Western Trail
- A Game of Thrones: Hand of the King
- Arkham Horror
- Brass: Lancashire
- Prehistory
- Exit the Forbidden Island
- Legacy of Dragonholt
- Cosmic Run: Rapid Fire
- Pillars of the Earth
- Arraial
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