Praise be!
Did someone say Phil Walker-Harding? Praise be!
The prolific designer (Sushi Go!, Barenpark, Imhotep, Gizmos, Adventure Games, and so many more!) joins Christina and Shoe to talk about how his film background has surprisingly influenced his design process. Plus, Phil's been noticing the "playfulness" inherent in some games recently. Why is he excited about this, and what does it mean for his own designs? Watch or listen to find out!
Timeline:
- 3:01 - Going Analog's game pick: Rivages.
- 5:32 - Phil's game pick: Acquire.
- 9:27 - Going Analog's topic: How Phil's film background influences his game design.
- 25:56 - Phil's topic: Playfulness in game design.