Going Analog

Where video game industry veterans introduce great board games to video gamers

Podcast #29: How games get made, best worker placements, current faves (guest: Scott Morris)

An industry expert stops by to explain why it's so hard to buy some games.

You heard the hype about "XYZ" game. You want to get "XYZ" game. But you can't buy "XYZ" game because it's sold out. Another stupid publisher that didn't order enough copies to be manufactured, amirite?

Well Scott Morris has something to say about that. The industry veteran (and Director of Business Development, Gaming at GTS Distribution) walks us through just what decisions need to get made, what timing needs to happen, and what money needs to be paid -- just to get a board game onto store shelves. It's very enlightening -- and it just might make you sympathize with those "stupid publishers."

There's only three of us this week, but we have plenty to talk about. Our chosen topics:

  1. Scott: How games get made
  2. Shoe: Our current favorite games
  3. Christina: The best worker-placement games...with a twist

(And make sure to catch Scott's YouTube channel, Crits Happen, for his thoughts on the latest digital board and card games.)

Or listen on Apple Podcasts, Google Play, or RSS Feed.

Here's a full list of the games mentioned on the show:

Scott's topic: How games get into stores, why they sell out, and why they take so long to restock

  • Root
  • Batman: Gotham City Chronicles
  • 7th Continent

Shoe's topic: Our recent faves

  • Letter Jam
  • Boggle
  • Scrabble
  • Parks
  • Campy Creatures
  • Space Park
  • Paladins of the West Kingdom
  • Raiders of the North Sea
  • Architects of the West Kingdom

Christina's topic: Worker-placement twists and faves

  • Agricola
  • Caverna
  • Tzolk'in
  • Everdell
  • Everdell: Pearlbrook
  • Vindication
  • Alien Frontiers
  • Caverna: Forgotten Folk
  • A Feast for Odin
  • Near and Far
  • Above and Below

Final thoughts:

  • Sorcerer City
  • Abomination