Going deep behind the scenes of some awfully cute (and memorable) games.
Game designer Jerry Hawthorne has typed up countless pages of content while building out the rich worlds for his creations. Yet you and I will never see most of them. Why? What happens to those untold stories? And what's it like writing so much material that no one will ever read? We get the answers straight from Hawthorne, who gives us a little peek into how his mind works and what that creative process looks like.
Here are the four topics from everyone in this episode:
- Shoe: What goes into the world-building in games like Mice and Mystics and Aftermath?
- Christina: How do we feel about the material we never get to see in legacy or adventure games?
- Mike: Our favorite kid-friendly family games
- Jerry: Dopamine (positive and negative) and how games tap into it
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Here's a full list of the games mentioned on the show:
- Mice and Mystics
- Stuffed Fables
Christina's topic: How do we feel about the content we might not see in campaign/legacy games?
- Pandemic Legacy
Mike's topic: Game recommendations for kids
- Penguin Trap
- Don't Break the Ice
- Bugs in the Kitchen
- Loopin' Louie
- Pie Face
- Fireball Island
- Snake Oil
- Apples to Apples
Jerry's topic: Dopamine and board games
- Tussie Mussie
- Betrayal Legacy
- Betrayal at House on the Hill
- Skulk Hollow