Podcast #51: RPGs, video games, and our ideal gaming groups (guests: Jon Gilmour, Ian Moss)
Yes, this is a board game podcast. So why are we talking about so many video games and tabletop RPGs in this episode?
Yes, this is a board game podcast. So why are we talking about so many video games and tabletop RPGs in this episode?
Ever wonder what the difference is between "design" and "development"?
A few inappropriate blogs from his past and some recent tweets have brought a lot of internet hate down on the founder of Stonemaier Games. He sat down with Going Analog and really opened up about everything that's happened.
What are our fave games where points don't matter? The best games that revolve around illustrations (but not necessarily drawing)?
We talk (non-roll-and-write) games for streaming and delve into how a game company like The Op works with so many licenses. Plus, what is that X factor that makes a game really great? And Mike gives impressions on Nintendo's Clubhouse Games.
We connect a board game designer with a video game designer hero of his.
The funny and not-so-funny sides of board gaming.
Plan B's Communications Lead Mike Young stops by to offer insights on the business of publishing board games.
BGG just turned 20. Let's take a look back through the good (and bad) years.
The best of 2019 (and what we think will be the best of 2020).