Podcast #168: 2026 board games we've played...and are excited about (guest: Andrew Stiles, designer)
It's easy to come up with a "most anticipated" list for a new year. But these ones we've actually put our hands on.
It's easy to come up with a "most anticipated" list for a new year. But these ones we've actually put our hands on.
So many good board games...but here are the best of this past year.
What do we really mean when we want to play a "storytelling" game? Designers Banana Chan and Sen-Foong Lim join to discuss this as well as the upcoming Jiangshi RPG, our favorite board game themes, and board game cultural appreciation vs. appropriation.
How we want to see the Legacy series move forward as it heads back to the past.
Frosty reception? These games will heat up the conversation.
Our recent under-the-radar games, board games we'd risk playing outdoors, and online gaming communities in the time of COVID -- plus, what types of games do we NOT like?
We talk (non-roll-and-write) games for streaming and delve into how a game company like The Op works with so many licenses. Plus, what is that X factor that makes a game really great? And Mike gives impressions on Nintendo's Clubhouse Games.
For the times when one game just isn't enough.
Because first place was only meant for one.
How should game publishers and designers respond to recent events? We also discuss premium components and reissued/remade games.
Got some dice and a webcam? You're good to go.
We connect a board game designer with a video game designer hero of his.