GA Show #186: Working with IPs - challenges and lessons learned (guest: Jay Cormier, Off The Page)
Our guest has designed many games, but the ones with licenses are a different beast altogether.
Our guest has designed many games, but the ones with licenses are a different beast altogether.
Going from an indie designer to a full-blown game publisher seems kinda...crazy?
Does Scott "Aldie" Alden have the entire power of BGG in his brain?
What are our fave games where points don't matter? The best games that revolve around illustrations (but not necessarily drawing)?
Etching two disorderly new entries in the grim book of board game grudges.
What do we really mean when we want to play a "storytelling" game? Designers Banana Chan and Sen-Foong Lim join to discuss this as well as the upcoming Jiangshi RPG, our favorite board game themes, and board game cultural appreciation vs. appropriation.
How we want to see the Legacy series move forward as it heads back to the past.
Frosty reception? These games will heat up the conversation.
Our recent under-the-radar games, board games we'd risk playing outdoors, and online gaming communities in the time of COVID -- plus, what types of games do we NOT like?
We talk (non-roll-and-write) games for streaming and delve into how a game company like The Op works with so many licenses. Plus, what is that X factor that makes a game really great? And Mike gives impressions on Nintendo's Clubhouse Games.
For the times when one game just isn't enough.
Because first place was only meant for one.
How should game publishers and designers respond to recent events? We also discuss premium components and reissued/remade games.