GA Show #186: Working with IPs - challenges and lessons learned (guest: Jay Cormier, Off The Page)
Our guest has designed many games, but the ones with licenses are a different beast altogether.
Our guest has designed many games, but the ones with licenses are a different beast altogether.
Going from an indie designer to a full-blown game publisher seems kinda...crazy?
Does Scott "Aldie" Alden have the entire power of BGG in his brain?
Got some dice and a webcam? You're good to go.
We connect a board game designer with a video game designer hero of his.
Impress your friends with these speedy methods to pick a starting player.
That they all point to us is a mere coincidence, honest.
What are our favorite two-player, solo, and roll-and-write games? How do we feel when we fail at cooperative games? And we all love designer Uwe Rosenberg!
Thanks, but no tanks.
Shelf-hogging giants and baffling breakdowns mark the first entries in our dark catalogue of Board Gaming Sins.
Which games transport us to new places or worlds? What makes a good asynchronous digital game? And how does sheltering in place impact a game designer's career?
We're sure you're just imagining the similarities.
Featuring fangs, fur, and ferocious Guardians, Skulk Hollow's stylish battles are well worth an audience.