Going Analog Podcast #14: Board Game Media
Bad art, whether stories matter (in non-story games), more on ethics in media, and the reviewers we like.
Bad art, whether stories matter (in non-story games), more on ethics in media, and the reviewers we like.
The making of sci-fi epic Gen7, how game mechanics trigger emotions, dice vs. worker placement, pros and cons of promos.
Why video gamers like board games, good rule books, Betrayal Legacy vs. Tales of the Arabian Nights, merging games to form new games.
Tune in for special guests and our overall Game of the Year winners!
Part 1: The Good, the Bad, and the Beige.
What are they playing when they don't want to unplug?
Board games that would make great video games, the prettiest games around, making open-world games, and using our imagination.
Teaching board games, BGG.CON, games that make us yell, and the not-party-game Empires.
Games that sound terrible (but aren't), Civ games, deluxe components, why we go to conventions.
Video game devs and players getting into board gaming, innovative components, and life as a parent gamer.