We talk (non-roll-and-write) games for streaming and delve into how a game company like The Op works with so many licenses. Plus, what is that X factor that makes a game really great? And Mike gives impressions on Nintendo's Clubhouse Games.
How should game publishers and designers respond to recent events? We also discuss premium components and reissued/remade games.
We connect a board game designer with a video game designer hero of his.
What are our favorite two-player, solo, and roll-and-write games? How do we feel when we fail at cooperative games? And we all love designer Uwe Rosenberg!
Which games transport us to new places or worlds? What makes a good asynchronous digital game? And how does sheltering in place impact a game designer's career?
How have our board gaming lives (and game publishing itself) changed because of shelter-in-place? Plus, we rave about The Crew!
What makes a board game evergreen and classic? How do you decide which games to keep?
The funny and not-so-funny sides of board gaming.
Plan B's Communications Lead Mike Young stops by to offer insights on the business of publishing board games.
BGG just turned 20. Let's take a look back through the good (and bad) years.