Podcast #97: Too many games! Highlights from a weeklong board game marathon
We took time off. We stayed home. We played a ****ton of board games.
We took time off. We stayed home. We played a ****ton of board games.
We hope people don't pass out (or worse??) from playing Black Mold....
The new punch-card deduction game Turing Machine blew our minds -- so we invited publishers Scorpion Masqué and Hachette Games to discuss!
Another game designer appears! Ryan Courtney (Pipeline, Trailblazers) shares his thoughts on many things board gaming.
Going Analog is back from Gen Con -- with so many new games to talk about!
Our favorite blue-bearded indie game designer Peter C. Hayward talks about his favorite games for the road (or for Disneyland lines)...and how he makes them physical games.
What's the perfect length for a game? Why is it fun to play the bad guy? Plus, thoughts about returning to in-person conventions. With guest Brotherwise Games!
How does anticipation play into gaming? And why do so many Fowers games involve escaping or words?
Christina makes everyone discuss their favorite animal games, Mike asks about board gaming as a lifestyle, and guest Matt discusses the implications of rising board game prices.
Team Edward or Team Jacob? Whoops, we're talking BOARD GAME matchups again...with Amanda Panda!