Podcast #51: RPGs, video games, and our ideal gaming groups (guests: Jon Gilmour, Ian Moss)
Yes, this is a board game podcast. So why are we talking about so many video games and tabletop RPGs in this episode?
Yes, this is a board game podcast. So why are we talking about so many video games and tabletop RPGs in this episode?
To celebrate Going Analog's 50th podcast episode, we round up the original crew to argue -- er, to discuss what are some of the best games, period.
Ever wonder what the difference is between "design" and "development"?
What are our fave games where points don't matter? The best games that revolve around illustrations (but not necessarily drawing)?
What do we really mean when we want to play a "storytelling" game? Designers Banana Chan and Sen-Foong Lim join to discuss this as well as the upcoming Jiangshi RPG, our favorite board game themes, and board game cultural appreciation vs. appropriation.
Our recent under-the-radar games, board games we'd risk playing outdoors, and online gaming communities in the time of COVID -- plus, what types of games do we NOT like?
We talk (non-roll-and-write) games for streaming and delve into how a game company like The Op works with so many licenses. Plus, what is that X factor that makes a game really great? And Mike gives impressions on Nintendo's Clubhouse Games.
How should game publishers and designers respond to recent events? We also discuss premium components and reissued/remade games.
We connect a board game designer with a video game designer hero of his.
What are our favorite two-player, solo, and roll-and-write games? How do we feel when we fail at cooperative games? And we all love designer Uwe Rosenberg!