GA Show #186: Working with IPs - challenges and lessons learned (guest: Jay Cormier, Off The Page)
Our guest has designed many games, but the ones with licenses are a different beast altogether.
Our guest has designed many games, but the ones with licenses are a different beast altogether.
Going from an indie designer to a full-blown game publisher seems kinda...crazy?
Does Scott "Aldie" Alden have the entire power of BGG in his brain?
Social deduction (without all the lyin'), licensed games, themes we'd like see, co-designing games.
Our new Kickstarter games, roll-and-writes, "superfillers," and The Castles of Burgundy.
Best games for couples, (too much?) math in gaming, science games, and prototypes.
Great "pub" games, gamer personalities (and how they alter how we play), and how our video game careers have changed board gaming habits.
Board games we only play digitally, the best ones that need apps, board gaming to help your career, and themed snacks.
Great travel games, how games changed our lives, diverse themes in design, and game length.
Bad art, whether stories matter (in non-story games), more on ethics in media, and the reviewers we like.
The making of sci-fi epic Gen7, how game mechanics trigger emotions, dice vs. worker placement, pros and cons of promos.
Why video gamers like board games, good rule books, Betrayal Legacy vs. Tales of the Arabian Nights, merging games to form new games.
Tune in for special guests and our overall Game of the Year winners!